Client
Values and cache functionality available to the client, in addition to the shared values.
Default values
- ped:
number
- player entity id
- playerId:
number
- player id
- serverId:
number
- player server id
- weapon:
number
orfalse
- current weapon hash
- vehicle:
number
orfalse
- vehicle entity id
- seat:
number
orfalse
- vehicle seat index
- coords:
vector3
- current player coords
- only populated if using
zones
orpoints
- cannot be listened for with
st.onCache
- mount:
number
orfalse
(RedM only)- mount entity id
st.onCache
Register an event handler that is triggered when the cached value is updated.
Example
lua
st.onCache(key, function(value, oldValue) end)
- key:
string
ped
vehicle
seat
weapon
mount
(RedM only)
- value:
any
lua
st.onCache('vehicle', function(value, oldValue)
print('old vehicle:', cache.vehicle)
print('new vehicle:', value)
end)