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Server

Trigger Client Callback

st.callback

The response is handled in a separate coroutine.

lua
st.callback(name, playerId, cb, ...)
  • name: string
  • playerId: number
  • cb: function
  • ...: any

st.callback.await

The current coroutine is yielded until a response is received.

lua
st.callback.await(name, playerId, ...)
  • name: string
  • playerId: number
  • ...: any

Register Server Callback

st.callback.register

Register an event handler for responding to client requests.

lua
st.callback.register(name, cb)
  • name: string
  • cb: function

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