Server
Trigger Client Callback
st.callback
The response is handled in a separate coroutine.
lua
st.callback(name, playerId, cb, ...)- name:
string - playerId:
number - cb:
function - ...:
any
st.callback.await
The current coroutine is yielded until a response is received.
lua
st.callback.await(name, playerId, ...)- name:
string - playerId:
number - ...:
any
Register Server Callback
st.callback.register
Register an event handler for responding to client requests.
lua
st.callback.register(name, cb)- name:
string - cb:
function